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 1 
 on: Today at 09:48:38 PM 
Started by Rhcole - Last post by thebrushwithin
Very nice!

 2 
 on: Today at 08:45:09 PM 
Started by Smash - Last post by Smash
Thanx man. Keep your eyes on EXP 1 switch light - the light comes on to show when freeze has 'grabbed' the chord. This was deliberate for live use so you know when you can mute the strings ready to use the lead which comes in in the last quarter of travel. There is a safe zone between freeze grabbing and the lead volume coming up so you should be to make smooth chord ramps.

Sorry the assigns are in a bit of a random order, lol!

 3 
 on: Today at 07:53:04 PM 
Started by Rhcole - Last post by Dream_Theory
I agree that we have many wonderful sound sculpting possibilities open to us, what mystifies me is the lack of imagination most people show in using it. All I see is requests for more distorted guitar patches or copies of someone else's guitar sound, hardly a creative use of the technology.

True, the GP-10 OSC synth isn't much use for covering Wonderful Tonight and the polyphonic pitch shift doesn't have much use when covering Sweet Home Alabama but is that really all we can think of doing? I'd like to see more experimentation with the technology, I want to hear a sound I haven't heard before.

To create a sound we never heard before is more than I could dare to claim, but here are a few 2 minute explorations, part of a sci-fi project. Moon 2 was done with a single patch, real time, the others are tracks. The pulse of Moon 5 is from GR 55 MOD effect. These are all 100% GR-55.

 4 
 on: Today at 07:30:27 PM 
Started by Rhcole - Last post by TheMammoth
A bit peaved at the changes at Carvin. I have a whole library of posts dissecting the X100B, modifying the Nomad, etc., with simulations, etc. They may be gone forever. I spent lots of time trying to get users good advice and clear up confusion. I had a fix for the initial X100B volume problem, and it exactly matched the following production change. Their schematic archive comes and goes to. I don't know why they couldn't wait until the history was migrated to the new forums before they tossed amps and PAs from the old. I think there's bad blood between the brothers.

 5 
 on: Today at 07:24:20 PM 
Started by Mikem - Last post by Dream_Theory
You could get what you want easiest if you assign the CTL to a 'hold' function

 6 
 on: Today at 06:38:37 PM 
Started by Charles5150 - Last post by sine_3000
Definitely looks interesting!  Thanks for the heads up.

 7 
 on: Today at 06:32:56 PM 
Started by Mikem - Last post by FreeTime
From a couple of years ago but it since it got revived:

You can try playing with 'Level Velocity Sens'. (Edit -> Enter ->scroll down). Values above zero won't trigger PCM until your'e above the threshold. Also set velocity curve type to 'fix'. You initial strum will need to be a bit louder to trigger where you want to hold.

 8 
 on: Today at 06:14:38 PM 
Started by slooky - Last post by slooky
Thank you very much! ;D

 9 
 on: Today at 05:57:15 PM 
Started by Smash - Last post by FreeTime
After you posted the Escapism patch I spent quite some time in the editor looking at how you managed to come up with functionality like that, I learned a lot. To me, playing the patch is a lot like driving a sports car: too much this way or not enough that way and your'e in the toolies but once you get it you're in for an amazing ride.

This patch adds another dimension, I can't wait to kick my shoes off and try it.

 10 
 on: Today at 05:55:25 PM 
Started by Virtual Tone - Last post by gumtown
Very well done !!  :)

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