LNX-Studio - Free DAW and live Envoronment

Started by admin, April 18, 2016, 02:52:56 PM

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http://createdigitalmusic.com/2016/04/a-totally-free-daw-and-live-environment-built-in-supercollider-lnx_studio/


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http://lnxstudio.sourceforge.net
Imagine you had a DAW with lots of live tools and synths and effects – a bit like FL Studio or Ableton Live – and it was completely free. (Free as in beer, free as in freedom.) That's already fairly cool. Now imagine that everything in that environment – every synth, every effect, every pattern maker – was built in SuperCollider, the powerful free coding language for electronic music. And imagine you could add your own stuff, just by coding, and it ran natively. That moves from fairly cool to insanely cool. And it's what you get with LNX_Studio, a free environment that runs on any OS (Mac now, other builds coming), and that got a major upgrade recently. Let's have a look.

LNX_Studio is a full-blown synth studio. You can do end-to-end production of entire tracks in it, if you choose. Included:

Virtual analog synths, effects, drum machines
Step sequencers, piano roll (with MIDI import), outboard gear control
Mix engine and architecture
Record audio output
Automation, presets, and programs (which with quick recall make this a nice idea starter or live setup
Chord library, full MIDI output and external equipment integration


It's best compared to the main view of FL Studio, or the basic rack in Reason, or the devices in Ableton Live, in that the focus is building up songs through patterns and instruments and effects. What you don't get is audio input, multitracking, or that sort of linear arrangement. Then again, for a lot of electronic music, that's still appealing – and you could always combine this with something like Ardour (to stay in free software) when it's time to record tracks.

Also good in this age of external gear lust, all those pattern generators and MIDI control layouts play nice with outboard gear. There's even an "external device" which you can map to outboard controls.

But all of this you can do in other software. And it'd be wrong to describe LNX_Studio as a free, poor man's version of that gear, because it can do two things those tools can't.

First, it's entirely networked. You can hop onto a local network or the Internet and collaborate with other users. (Theoretically, anyway – I haven't gotten to try this out yet, but the configuration looks dead simple.)

Second, and this I did play with, you can write your own synths and effects in SuperCollider and run them right in the environment. And unlike environments like Max for Live, that integration is fully native to the tool. You just hop right in, add some code, and go. To existing SuperCollider users, this is finally an integrated environment for running all your creations. To those who aren't, this might get you hooked.

Here's a closer look in pictures:

When you first get started, you're presented with a structured environment to add instruments, effects, pattern generators, and so on.
When you first get started, you're presented with a structured environment to add instruments, effects, pattern generators, and so on.
Fully loaded, the environment resembles portions of FL Studio or Ableton Live. You get a conventional mixer display, and easy access to your tools.
Fully loaded, the environment resembles portions of FL Studio or Ableton Live. You get a conventional mixer display, and easy access to your tools.
Oh, yeah, and out of the box, you get some powerful, nice-sounding virtual analog synths.
Oh, yeah, and out of the box, you get some powerful, nice-sounding virtual analog synths.
But here's the powerful part - inside every synth is SuperCollider code you can easily modify. And you can add your own code using this powerful, object-oriented, free and open source code environment for musicians.
But here's the powerful part – inside every synth is SuperCollider code you can easily modify. And you can add your own code using this powerful, object-oriented, free and open source code environment for musicians.
Effects can use SuperCollider code, too. There's also a widget library, so adding a graphical user interface is easy.
Effects can use SuperCollider code, too. There's also a widget library, so adding a graphical user interface is easy.
But whether you're ready to code or not doesn't matter much - there's a lot to play with either way. Sequencers...
But whether you're ready to code or not doesn't matter much – there's a lot to play with either way. Sequencers...
Drum machines...
Drum machines...
More instruments...
More instruments...
You also get chord generators and (here) a piano roll editor.
You also get chord generators and (here) a piano roll editor.
When you're ready to play with others, there's also network capability for jamming in the same room or over a network (or the Internet).
When you're ready to play with others, there's also network capability for jamming in the same room or over a network (or the Internet).
Version 2.0 is just out, and adds loads of functionality and polish. Most importantly, you can add your own sound samples, and work with everything inside a mixer environment with automation. Overview of the new features (in case you saw the older version):

Main Studio
Channel style Mixer
Programs (group & sequence Instrument presets)
Automation
Auto fade in/out
Levels dispay
Synchronise channels independently
Sample support in GS Rhythm & SCCode instruments
WebBrowser for importing samples directly from the internet
Local sample support
Sample Cache for off-line use
Bum Note
Now polyphonic
Added Triangle wave & Noise
High Pass filter
2 Sync-able LFO's
PWM
Melody Maker module (chord progressions, melodies + hocket)
Inport MIDI files
Audio In
Support for External instruments & effects
Interfaces for Moog Sub37, Roland JP-08, Korg Volca series
Many new instruments & effects added to SCCode & SCCodeF

I love what's happening with Eurorack and hardware modular – and there's nothing like physical knobs and cables. But that said, for anyone who brags that modular environments are a "clean slate" and open environment, I think they'd do well to look at this, too. The ability to code weird new instruments and effects to me is also a way to find originality. And since not everyone can budget for buying hardware, you can run this right now, on any computer you already own, for free. I think that's wonderful, because it means all you need is your brain and some creativity. And that's a great thing.

Give the software a try:

http://lnxstudio.sourceforge.net

And congrats to Neil Cosgrove for his work on this – let's send some love and support his way.

Now_And_Then

 
Rather bizarrely, as of today (01 July 2016) this is (still) OSX-only.